

#Sonic robo blast 2 wads mods#
There is so much freedom and versatility to movement in the game that you might not even notice that slopes haven't been included in the base game yet, although there are plenty of fan made levels and mods that show off how slopes will work in SRB2 2.3. The mouse and keyboard controls work perfectly for the kind of platformer it is, to the point where I don't even want to use the (totally fine but less accurate) analog controller option. To be quite frank, SRB2 is the only 3D Sonic game I ever come back to outside of a trip down nostalgia lane. Yes, more than the combined Genesis trilogy, more than the the ridiculous amount of time I spent in the chao gardens of SA2 as a middle school student. SRB2 is probably my most played Sonic game at this point. Low Poly - Compatible either Standalone, either with SRB2 Kart. I did a quick search to find any SRB2 (In general) topic, but haven't find anything, there's isn't much more to talk though. There's lot of other adventures creates by the fans itself, and the better of all it, anyone which the minimum of acknowledgement of the Doom Engine can run up for it, after wall deep inside you are playing a modified Doom Legacy.Īnd then, I think it's mainly this. And then, I think this mostly proofs how much SRB2 there's out there. You may not exactly really want to play the last one, but I'm sure one of the other two brought your attention. From simple wads which put Modern Sonic as a new character until Wads which really recreate a Sonic Game in the Engine:įrom Left to Right: SRB2 Sonic Adventure 2 SRB2 Riders SRB2 Schoolhouse How long do you remember SRB2 has been with us? If you choose 20+ years, good luck, you are right! With a history so long as the Sonic franchise by itself, in a time where 3D Sonic were giving it first steps as this game used Classic Sonic despite the modern design, there's lots of customizable wads there. Don't want 2D Graphics? Why not play it like SEGA Saturn? And plus, remember, we're talking about Doom, so likely nearly 90% of everything you see can be modified or complemented with a wad.


Too poor or don't have a powerful machine to play Team Sonic Racing? Well, then I present you: SRB2 Kart!ĭespite actually not having the same mechanics, and likely being a "remake" of Sonic Drift or properly, Mario Kart with Sonic, this one is being one of the hottest mods of the community. Well, I'm mainly writing this because I think many people, including me, actually are pretty out that the game received some major improvements as well some wads that are so good that looks like an official game. Sonic Robo Blast 2, a Sonic fan-game built-in up Doom Legacy and likely one of (if not the) most successful Sonic fan-games. (addfile *.I don't think this game needs a presentation. Pop the freshly burned disc into your Dreamcast and enjoy! You can press tab on your Dreamcast Keyboard to bring down the console and play with any of the other WADs you burned with SRB2DC. It is reccomended you burn at or under 16x speed, as higher speed burning can cause some problems, depending on your burner.
#Sonic robo blast 2 wads iso#
When your ISO (in my case, DREAMCAST-TAO.nrg) is created, open your burning program (Nero) and burn. It should tell you there is no IP.bin, either - tell it to create one. I used Nero, Track-at-Once, and I left the CD/Volume Label alone. In "Please Select Folder", enter your SRB2DC directory (C:\srb2dc). Extract it to something like, C:\bootdreams\. (For example, scr_mysticrealm4.wad or sasrb2.wad) If you have other SRB2 wads you'd like to try with it, put these here, too.

Extract the following files to the same directory as the elf\bin (C:\srb2dc\): 3drend.dll, config.cfg, gamedata.dat, drill.dta, music.dta, soar.dta, zim.dta, r, r, r, srb2.srb, auto.wpn, bomb.wpn, home.wpn, infn.wpn, and rail.wpn. Grab the Elf/bins from the first page of this topic. (Mostly a ripoff of Digiku's SRB2DC burning guide.)
#Sonic robo blast 2 wads code#
Sonic Robo Blast 2 is a 3D Sonic fangame based on the DOOM Legacy code base.
